Learning desk

MultiAgent EDU StackGather good sources. Teach what matters.
T5TauricResearch/TradingAgentsT5A Man Who Invented Modern AI (Before Everyone Else) – Jürgen Schmidhuber [video]T5GPT-4 finished training four years ago todayT5AI Settles a 25 Year-Old Problem We Left BehindT5What it was like working on LLMs and security at Meta (2022-2026)T5Ask HN: How do you go from writing code to deploying with agents?T5What Happened: OpenAI and HuggingFaceT5Apple says Mac users in China can connect to Alibaba's Qwen AI serviceT5Show HN: Try Benzi – A coding harness/agent beating Claude Code itself on SonnetT5The AI Apocalypse Is HereT3Auto mode is now the default in Claude Code for Pro, Max, and Team plansT5Show HN: Tura – Build agent that uses 80% less token and delivers better resultsT5TauricResearch/TradingAgentsT5A Man Who Invented Modern AI (Before Everyone Else) – Jürgen Schmidhuber [video]T5GPT-4 finished training four years ago todayT5AI Settles a 25 Year-Old Problem We Left BehindT5What it was like working on LLMs and security at Meta (2022-2026)T5Ask HN: How do you go from writing code to deploying with agents?T5What Happened: OpenAI and HuggingFaceT5Apple says Mac users in China can connect to Alibaba's Qwen AI serviceT5Show HN: Try Benzi – A coding harness/agent beating Claude Code itself on SonnetT5The AI Apocalypse Is HereT3Auto mode is now the default in Claude Code for Pro, Max, and Team plansT5Show HN: Tura – Build agent that uses 80% less token and delivers better results
← Dispatches

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

Primary research

#571

T1new
Topic
unassigned (set during synthesis)
First seen
2026-07-22 07:15:43
Last seen
2026-07-22 07:15:43

Source raw items (1)

  • arXiv2026-07-22 07:15:05
    CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

    The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.